← Strategy
The customer experience

The lifecycle engine: ten journeys, as the customer receives them

Today, almost every send is keyed to the calendar or a session; none reads the customer's state. These ten journeys replace that with one engine: the customer's own state picks the message, the channel and the silence, every claim is substantiated at send time, and every journey is measured against a holdout. Each card opens the journey as a film, on the customer's own screen; the deck link opens its moments as a page. The objective, the metric and the worth of each live on the strategy page.

Activate

Turn intent into a first transaction, and keep live bidders in the game.

Drives: the first win · V2MOM target: New-to-first-transaction rate, 23%

Grow

Land the experience, seed the next trip, build the habit.

Drives: the habit loop · V2MOM target: Repeat rate, 5% to 7.5%

Defend

Catch the first slip while a save is still cheap.

Drives: the habit loop · V2MOM target: Repeat rate, 5% to 7.5%, held rather than lost

Recover

Win back the lapsed, and reach the dormant when a trip is relevant.

Drives: reactivation · V2MOM target: Reactivation rate, 4.8% to 6%

The strategy page holds the full programme, every deck, pack and film: strategy.seatfrogpages.com.